Perks of the Fall

The list of all perks within the Celtasian Fiction, this is used when ponies decided to role-play.

Strength
S1. **Encumbered**      (Can Carry an extra 10 items with or without a Saddle/Battle bag)

S2. **Lock Breaker**     (Can break locks but can cause noise and or trigger alarms)

S2. **Smashing**      (When using tools. Breaks the sources a lot more faster. +25% speed on mining, +50% speed on cutting wood)

S3. **Heave Ho!**      (+2 strength on thrown weapons)

S4. **Extra Metabolism**      (+10 Health, +1 Health regeneration per tick)

S5. **Steel Hoof**      (Does an extra 5-10 damage when unarmed)

S6. **Weapon Handling**     (Allows to control hip fire ratio by 25-50% depending on the distance)

S7. **Hulk Smash**     (During a tantrum. +5 strength, -2 agility -2 intelligence)

S8. **Final Stand**     (When health decreased to less than 20%, gains +5 endurance and 5 armor)

S9. **Intimidate**     (Grants you the ability to be intimidating, raiders and bandits will less likely target you)

S9. **Final Showdown**     (During combat. The longer it takes, the more you accumulate damage over time. Max plus is 100)

S10. **Bull's Head**    (Can smash through solid concrete and metal walls without taking damage)

S10. **Warpath**      (Stampede through an army as you launch others away from you, Those in your path deals 30 damage)

Perception
P1. **Flexible Aim**     (When aimed down sight or magical focus, allows you to get a 20% better accuracy)

P2. **Sleight of Hoof**      (You have the ability to trick others with your swift handling of weapons and tools when wearing no armor)

P2. **Locksmith**     (Has the ability to unlock locks with a bobby pin)

P3. **A Hunch**     (Everytime you get a hunch, your awareness grew dramatically fast. +2 temporary agility)

P4. **Lead Belly**     (Radiated food does not affect your health)

P5. **Weapon Mastery**     (Allows you to know the bullet drop in all distances and increases headshot accuracy by 20-50% depending on the range)

P6. **Scout**     (Your eyes can see far into the distance without the need of a binoculars)

P7. **Faster Reload**     (It only takes you less than one second to reload your weapon)

P8. **Ranger**     (You trained during your past life as a military personal. +5 Damage using pistols, +10 Damage using assault rifles, +20 damage using snipers.)

P8. **Death from Above**      (The higher you are. Your ranged attacks does more damage. +10% to 5 stories high. +20% to 10 stories high. +25% to higher stories)

P9. **Awareness**     (You have twice as fast reflexes than any other. Your dodge rate has doubled.)

P10. **Sniper**     (You are skilled with hitting headshots throughout your life. +2 agility, +2 luck and deals extra carrying damage the farther the bullet travels. "1-2km +10 damage". "2-3km +20 damage".)

Endurance
E1. **Herbal Child**     (50% less likely to get addicted to chemicals/medicals)

E2. **Thorn skin**     (Deflect 20% of incoming melee damage taken towards the enemy)

E2. **Snake Skin**     (Resistance to poison)

E3. **Faster Healing**     (Decreases the time it takes to heal by twice the speed)

E4. **Survivalist**     (You are born to be a survivor, you will less likely starve or get thirsty during the travels)

E5. **Toughness**     (You will take 10% less damage from bullets/magic)

E5. **Soulless**     (You take 20% less damage from melee attacks)

E6. **Pathfinder**     (You know the layout of the world and you take the shortest route. Consumes less vituals during the travels)

E7. **Life Giver**     (+50 of your total health and +2 health regeneration when health is bellow 25%)

E7. **Second Chance**      (After dying, you get another chance and will be revived in the world before your character gets erased)

E8. **Cannibalism**     (Allows to eat anything alive or was alive to regain some health)

E9. **Hypothermia**     (Adapted to the cold temperatures, you can wear absolutely nothing and still feel nothing while exposed in cold places)

E9. **Frozen Heart**     (Your heart is frozen, gains +10 armor and you will not feel when your limbs has been shot or torn off)

E10. **Juggernaut**     (Has a chance to deflect bullets back at your enemy as your skin is made of steel. Melee damages taken is halved.)

Charisma
C1. **Brown Noser**     (Can impress the superiors by means of their reputation with you)

C1. **Magical Remedy**      (While near magical radiation, +1 health regen)

C2. **Team Player**     (You grew up in a family and works better with others. +1 strength, +1 agility, +1 luck)

C3. **Leader**     (You were a born leader, your leading skills is beyond others. +1 intelligence, +1 agility, +5 Class armor)

C4. **Loner**     ( Your solitary childhood and upbringing mean that you work much better when alone. +1 strength, +1 intelligence, +2 luck)

C5. **Magnetic Personality**     (Allows you to have an extra companion. Max is 4. +1 for this perk)

C6. **Speech**     (Your talk with others increases their view towards you. +3 reputation)

C7. **Servant**      (Start with a servant)

C7. **Animal Friend**     (All animals and mutants will ignore you unless you attacked them)

C8. **Master Trader**     (All merchants and shop has a 25% discount to their sales)

C9. **Divine Favor**     (A divine being is watching and has blessed you. +1 all SPECIAL status.)

C10. **Cult of Personality**     (Everyone around you will take a liking towards you. They will prefer you but can still deny requests or commands.)

** C2 and C4 cannot be obtained at the same time. It is either one of them.**

Intelligence
I1. **Smooth Talker**     (When talking to others, immediately adds +1 reputation to NPCs)

I2. **Swift Learner**     (When reading books, you have an easier way to understand what they mean. +1 agility, +1 luck)

I3. **Educated**     (Knows the general knowledge of how to make everyday things during the pre-war, the fall and the aftermath. +1 intelligence)

I3. **Spoiled**     (You were spoiled. +500 starting caps, +50 caps per roleplay days)

I4. **Medical Expert**     (Knows how medicals work, make them and increases their effectiveness, duration)

I5. **Entomologist**     (This perk allows you to know all types of animals, mutants and other pony's biological body. +20% chance of doing double damage to their weakness.)

I6. **Nerd Rage!**     (When your health reaches 10% or lower. Instantly gains max strength and decreases overall damage to you by half)

I7. **Teacher**    (While being around more than 3 students, you gain the encouragement to do your part. +1 all SPECIAL stats)

I8. **Scientific Wisdom**     (You know the laws of technology, welcome to the sci-fi. Knows all related to technology and how they are made.)

I9. **Outburst of Magic**     (Your magic is unpredictable, making you loose control when enraged. Maxes Strength but decreases Intelligence to 1 while this is active.)

I9. **Breakthrough!**      (Allows you to increase the max SPECIAL stats rather than the max of 10. This increases it to 20)

I10. **Celtasian Knowledge**     (Your knowledge of science has upgraded. With the help of a superior outside of Equestria, they allowed you to learn how to make the Exclusive weapon, tool, armor, ammunition but costs great prices. For every task you complete, you are given a reward. A blueprint for a piece of a weapon)

Agility
A1. **Pickpockets**    (You can steal from others when around them)

A1. **Faster Aim**     (When about to aim, you have double the aiming speed)

A2. **Swift Switch**     (Allows you to switch your weapon really quickly from main to secondary)

A3. **Quick Recovery**     (After being pummeled to the ground or knocked down, you can recover without any pernalties)

A4. **Silent Running**     (When running, you make no sound)

A5. **Light Steps**     (You move faster while crouched)

A5. **Cardio**     (When running, increases duration of how long you can run by twice and recovers faster)

A6. **Better Criticals**     (+25% critical ratio when hitting the target)

A7. **Demolition Expert**     (Can spot explosives, traps really quickly and does +20% extra damage using explosives)

A8. **Tunnel Rat**     (When crawling, you move 3 times as fast without making any noise)

A9. **Slayer**     (+50% Melee speed. Applies to all melees)

A10. **Sneak Death**     (When using a melee, instantly kills an NPC when they are asleep)

A10. **Ninja**      (Can climb, parkour, move flexible while in combat or during an escape)

Luck
L1. **Exploration**     (Allows you to find uncommon locations while in an area)

L2. **Shamrock**     (+10% chance of critical hits)

L2. **Companion**     (Animals will decide to help you when you are being attacked)

L3. **Feeling Lucky**      (Has chance of +1 random encounters)

L3. **Gambler**     (+20% gambling luck)

L4. **Critical!**     (Critical does 3 times damage instead of 2. Has a chance of exploding the head of the enemy)

L5. **Treasure Hunter**     (For every find you get, +1-10 caps, depending on the rareness of the loot)

L5. **Commission**     (Merchants who have more than 8 reputation with you has a chance of giving you rare quests)

L6. **Bounty Hunter**     (Doubles payment of bounties)

L7. **Evasion**     (Has the option to avoid combat that can kill you during your journey)

L8. **Luck Charm**     (Has a chance of finding more crates, boxes, loot in buildings or furnitures)

L9. **Mysterious Merchant**     (Has a chance to meet the mysterious merchant)

L9. **Life Savings**     (You have the ability to store your caps and earn 0.1% of your total caps.)

L10. **The Goddess**     (You have been following the path of an impending power. +2 all SPECIAL stats when around them)